Competitive vs. Casual Mode
alcosatz, Tue Aug 28 2012, 01:29AM
Obviously I'm supposed to be away, but I figured we should start talking about this before it's a big problem.
A little background info:
CS:GO has two modes for Classic gameplay: Casual and Competitive. We were running in Causal mode for the first few weeks of beta testing, but then Valve/HPE decided to hide the mp_friendlyfire CVAR. This freaked me out, as seen here:
-[link]-That was the main reason I switched the server over to Competitive Mode. Not because I think FT Classic is "competitive" in the propellerhead sense of league play, but because that's what I thought it took to get friendly fire going after Valve/HPE is dicking around with critical CVARs like enabling/disabling friendly fire.
It turns out that this may not have been the best decision on my part. Don't worry, we're not completely fucked after I made this decision, but my concern is that we're going to be perceived as tools for running a "competitive" server that's office and 20 slots, which deviates from the traditional sense of 5v5, 30 round competitive play that has nothing to do with office or 20 slot pub servers.
What it (may?) really mean:
The real difference between Casual and Competitive modes seems to be a bunch of default server settings (like friendly fire being off/nerfed in Casual) and whether your performance on a Competitive server affects your mysterious ELO ranking.
We should be able to bludgeon our current settings into a server config classified as "Casual." No promises, but I think it can be done with mild pain on my part. If anything, shit like friendly fire will be more noob-friendly, but I'd like to make it as FT Classic was meant to be played--with full FF on. I know next to nothing about ELO, so feel free to enlighten us.
Conclusion:
Competitive or casual can be interpreted in many ways. I want to make sure we're not perceived in the wrong way and I also don't want to be on the wrong side of some magical ELO rankings for people who play on our server.
Tell me what you think.
Re: Competitive vs. Casual Mode
nostie, Tue Aug 28 2012, 01:48AM
I've heard that we were the only office 24/7 server which was labeled competitive. I think that can draw some traffic, if nothing else.
I have no issues with the way the server is currently operating. I don't think we need to casual but I'm open to it.
Re: Competitive vs. Casual Mode
gLiTch, Tue Aug 28 2012, 02:01AM
I was just talking with Bandito about this earlier. I wanted to get his opinion on the matter.
The server, in my opinion, lacks a "community feel" and gets kind of boring pretty quickly. I think this has a lot to do with deadtalk. Deadtalk is great and all but i thought Source Classic was much more fun. Alltalk poses some issues but overall i think the positives outweighed the negatives. It is harder to advertise and speak to people when you can only do it when your dead...and honestly not to sound like a self absorbed cuntbag, but im either always the last alive or i dont die. I rarely ever get to speak to members of the other team.
This comes down to casual and competitive. I think we need a mix of both honestly. I have played in casual servers and they just seem more fun. Honestly, casual mode with FF on and alltalk enabled will prollly fix most shit. But that is just my own opinion...i know others will disagree. At this point in the Counterstrike life, people (and i have gotten opinions from many people of many servers) just want to hop on, bullshit with people, talk shit, and kill bitches. Then log off when they get bored. Jumping into the server, having body armor, and just buying weapons (but also having FF on) makes the game quick, easy, and enjoyable. Plus, Office isnt really a competitive map...and i understand Nostie's point of view about bringing in a specific demographic, but how big really is that specific demographic? I think catering to the greater masses while still keeping some important FT elements such as FF and no AWP/Auto is the way to go.
Aside from all that...Alex, the changes you made to the dead camera are working very well. I am able to spec both teams no problem.
ON a personal note, i find other casual server more fun than ours =(
This has to do with me being able to bullshit with everyone in the server.
Re:
Competitive vs. Casual Mode
alcosatz, Tue Aug 28 2012, 02:03AM
Haha, it's like I was reading your mind, Glitch:
-[link]-
Re: Competitive vs. Casual Mode
peacebypeice, Tue Aug 28 2012, 02:03AM
I'm not completely sure how this all works. I haven't noticed and can't look at the moment, but when players browse to servers does it have a label of what kind of server they are? Or is this going off of players joining through the default menu thing where they select casual/competitive. I had never even thought about this because I always browse to the server and haven't payed attention to any competitive/casual label.
Re:
Competitive vs. Casual Mode
gLiTch, Tue Aug 28 2012, 02:05AM
Edited post.
Haha, it's like I was reading your mind, Glitch:
-[link]alcosatz wrote ...
-
lmao
Re: Competitive vs. Casual Mode
alcosatz, Tue Aug 28 2012, 03:50AM
Casual or Competitive modes can have FF on/off, team-clip camera (except the camera is buggy as fuck, thanks HPE!), etc. There are no official rules on how we configure the server.
The consequences of the mode that we choose affects our players, and that's what I'm trying to figure out. Unless we can get more server traffic by being flagged as "competitive" then I don't see any reason to do so.
Re: Competitive vs. Casual Mode
Fishermans_cove, Tue Aug 28 2012, 09:33AM
i say go casual with it and see how it works out i mean whats the worst it can do
Re:
Competitive vs. Casual Mode
peacebypeice, Tue Aug 28 2012, 06:23PM
alcosatz wrote ...
Casual or Competitive modes can have FF on/off, team-clip camera (except the camera is buggy as fuck, thanks HPE!), etc. There are no official rules on how we configure the server.
The consequences of the mode that we choose affects our players, and that's what I'm trying to figure out. Unless we can get more server traffic by being flagged as "competitive" then I don't see any reason to do so.
That's what I'm asking though, where is it being flagged at? Does the user actually see that it is flagged as one or the other? I've never noticed so I'm curious.
Re: Competitive vs. Casual Mode
Knightrider, Tue Aug 28 2012, 07:14PM
Casual mode all the way. It is still possible to play as a tryhard by disabling mic chat in your console (voice_enable 0, unless they changed that too.) There is no question about this.
I don't really care whether there is deadtalk or alltalk, other than alltalk being incredibly annoying sometimes. I, personally would rather have deadtalk, but that's just my opinion.
Re: Competitive vs. Casual Mode
peacebypeice, Tue Aug 28 2012, 10:32PM
Alright I found what you are talking about. Is this just a tag switch, in the programmers sense of the word? I haven't went looking for a server in quite some time but personally I've never used these tags when looking for a server. Do other people use these to find servers?
Re: Competitive vs. Casual Mode
alcosatz, Wed Aug 29 2012, 11:15PM
Ooops, accidentally posted this info in the sv_alltalk thread by mistake. This is the thread that I meant to post it in!
Heads up:
I'm going to try to switch the configuration over to "casual" mode this evening. I will edit this post or make a new post in this thread when it's done, and you can report on whether it's working as expected.
Re: Competitive vs. Casual Mode
alcosatz, Thu Aug 30 2012, 01:35AM
So.... trying to turn on mp_friendlyfire doesn't seem to work (again, among other things). I swear I had this working on casual on my dev server, but now it doesn't seem to work there either.
This is the whole reason I switched to competitive in the first place. Maybe this is the Universe telling me that we should just stick with competitive for now.
Re: Competitive vs. Casual Mode
alcosatz, Thu Aug 30 2012, 02:39PM
On further inspection, I think FF is working in casual mode now. Someone please test and confirm.
Re: Competitive vs. Casual Mode
emerican, Fri Aug 31 2012, 06:20AM
I'm not sure if it was something you did Alex or if it was due to some game update, but I noticed my FPS tonight were consistently at 70 (had been around 60). The server ran alot smoother for me tonight
Re:
Competitive vs. Casual Mode
alcosatz, Fri Aug 31 2012, 01:37PM
emerican wrote ...
I'm not sure if it was something you did Alex or if it was due to some game update, but I noticed my FPS tonight were consistently at 70 (had been around 60). The server ran alot smoother for me tonight
That's good to hear. It could have been the client update, but I very much doubt anything on the server would increase your client FPS.
Re:
Competitive vs. Casual Mode
Knightrider, Fri Aug 31 2012, 01:59PM
alcosatz wrote ...
emerican wrote ...
I'm not sure if it was something you did Alex or if it was due to some game update, but I noticed my FPS tonight were consistently at 70 (had been around 60). The server ran alot smoother for me tonight
That's good to hear. It could have been the client update, but I very much doubt anything on the server would increase your client FPS.
I dunno, this is you we're talking about here. If you wanted to write a script that got you laid as soon as you entered the server I'm sure you could.