Suggested gameplay changes

.4ngryToasters, Thu Jul 19 2012, 12:40AM

So Emer and I talked briefly about this on the server, but I have a couple ideas to improve the gameplay on FT gungame:

Add awp level (yeah it's easy, and anyone blindly firing into a crowd should be able to pass this, but it adds an extra level to extend the game)

Once a player reaches knife level, they should have to progress back down to glock level to win a game... maybe skip the second nade level cause it would be redundant after you just completed it (it's more challenging to go in reverse, and makes the games last longer)

This last one, I didn't discuss with anyone yet: instead of having infinite grenades, you only get one, but you also have a glock (this makes it so no-one will nade spam and take advantage of stunned players with a knife)
Re: Suggested gameplay changes
emerican, Thu Jul 19 2012, 12:48AM

the last idea i like. i also would suggest that you can earn another nade by killing somebody. that's an easy setting change i think.

i'll do whatever you guys think would make the server better
Re: Suggested gameplay changes
scope_uk, Thu Jul 19 2012, 01:09AM

Reverse sounds cool and the single grenade although it would be pretty near impossible if it's 1v1.
Re: Suggested gameplay changes
.4ngryToasters, Thu Jul 19 2012, 01:11AM

emerican wrote ...

the last idea i like. i also would suggest that you can earn another nade by killing somebody. that's an easy setting change i think.

i'll do whatever you guys think would make the server better


this
Re: Suggested gameplay changes
gLiTch, Thu Jul 19 2012, 01:15AM

fuck yea bro!! I love reverse gungame. Always did. But the double game sounds even more awesome! DO IT NAO!
Re: Suggested gameplay changes
nostie, Thu Jul 19 2012, 02:59AM

I'd like it if it was reverse gungame, but not glock through knife back down to glock. Simply start at para, then move through to glock, then nade/knife. I also like the nade suggestion (but I think having a glock along with it is unnecessary. simply having a single nade should suffice.) It'll make games take longer for sure which I think would improve things.
Re: Suggested gameplay changes
V3cT0rMan, Thu Jul 19 2012, 03:12PM

nostie wrote ...

I'd like it if it was reverse gungame, but not glock through knife back down to glock. Simply start at para, then move through to glock, then nade/knife. I also like the nade suggestion (but I think having a glock along with it is unnecessary. simply having a single nade should suffice.) It'll make games take longer for sure which I think would improve things.
I've seen very popular gg servers start on usp then work up to nade and knife then go reverse back to usp and ending with glock.

skipping a second nade level is better imo
Re: Suggested gameplay changes
Fishermans_cove, Thu Jul 19 2012, 03:37PM

the Reverse Game sounds like a blast to me, i have to say when the server gets rockin the games dont last very long at all. The single nade sounds like a good idea would diffidently make the game more challenging and would increase the game. all of the ides sound good to me.
Re: Suggested gameplay changes
emerican, Thu Jul 19 2012, 05:58PM

these are the changes i've made:

GG from glock to para (with awp added after scout), then all the way back down to glock, THEN nade/knife

Only one nade per spawn. This will make it harder to get past nade level. However, you also have a weapon with you. I've enabled it so that it is a mini gungame inside the nade level. There are four weapons you can use (glock, usp, p228, deagle). You start off with the glock, and if you get two kills you move up to usp (keep in mind you get a grenade for each kill). Same goes all the way up to deagle, and if you get two kills with that, you move onto knife level. Just adds a way for you to skip if you suck or have bad luck with nades.

Play and let me know what you guys think
Re: Suggested gameplay changes
Fishermans_cove, Thu Jul 19 2012, 06:19PM

i think its bad ass man i like it, makes the game a lot longer compared to regular gun game
Re: Suggested gameplay changes
.4ngryToasters, Thu Jul 19 2012, 08:50PM

emerican wrote ...

these are the changes i've made:

GG from glock to para (with awp added after scout), then all the way back down to glock, THEN nade/knife

Only one nade per spawn. This will make it harder to get past nade level. However, you also have a weapon with you. I've enabled it so that it is a mini gungame inside the nade level. There are four weapons you can use (glock, usp, p228, deagle). You start off with the glock, and if you get two kills you move up to usp (keep in mind you get a grenade for each kill). Same goes all the way up to deagle, and if you get two kills with that, you move onto knife level. Just adds a way for you to skip if you suck or have bad luck with nades.

Play and let me know what you guys think
Win
Re: Suggested gameplay changes
V3cT0rMan, Fri Jul 20 2012, 05:01AM

.4ngryToasters wrote ...

emerican wrote ...

these are the changes i've made:

GG from glock to para (with awp added after scout), then all the way back down to glock, THEN nade/knife

Only one nade per spawn. This will make it harder to get past nade level. However, you also have a weapon with you. I've enabled it so that it is a mini gungame inside the nade level. There are four weapons you can use (glock, usp, p228, deagle). You start off with the glock, and if you get two kills you move up to usp (keep in mind you get a grenade for each kill). Same goes all the way up to deagle, and if you get two kills with that, you move onto knife level. Just adds a way for you to skip if you suck or have bad luck with nades.

Play and let me know what you guys think
Win