slide_avalanche_xtnded
.4ngryToasters, Mon Aug 14 2006, 02:31PM
Due to overwhealming requests to make my map "slide_avalanche" longer, I decided to put my de map on hold (still haven't decided a name for it, but it's gonna be awesome) and remake slide. I'm making this thread to keep those who are interested, updated on my progress.
For starters, here's what I am going to be changing in slide:
Making another slide section before the existing one
Putting more falling debris into the glass sections (stuff like soda machines, boulders, maybe even a car)
Making a cannon that will shoot engines at you as you go down the ramp.
Fixing the spawn and bottom textures so they are not purple anymore
more breakable ramp sections (like at the bottom of the original ramp)
adding an anti-afk system, so if an admin isn't around, you aren't screwed at the bottom of the map.
(maybe) adding a secret ramp with my helicopter at the end
Setting phys_pushscale to -2000 (this will make heavy objects fly towards you when you shoot them. Lots of fun)
(maybe) adding env_cubemaps (to make things appear shiny and more detailed) and dynamic lighting (no promises though, it gets hard to light a big space like the one in slide
First update: I have started making slide_avalanche_xtnded, however I have run into a big problem. I accidently saved over the original slide_avalanche with a corrupt file. This bassically means I have to make it from scratch. If I hadn't screwed up like this, I probably could have had it done yesterday, but because of the setback, I think it may take me until next Monday or so. This may actually be a good thing because now I can fix all of my old blunders from when I first started mapping, and make the map more efficient (less laggy and takes up less space on your hard drive). I'll keep posting my progress in this thread.
Re: slide_avalanche_xtnded
the pope, Mon Aug 14 2006, 03:52PM
hey man is it protected from decompiling?
whats yo xfire?
Re: slide_avalanche_xtnded
.4ngryToasters, Mon Aug 14 2006, 04:22PM
I don't know how to protect it from decompiling.
my xfire is 4ngrytoasters , but good luck reaching me on that (I never use it). You're better off trying my aim screen name: Skizure
Re: slide_avalanche_xtnded
kd., Mon Aug 14 2006, 05:52PM
You're not going to make a portal from bottom to top?
Re:
slide_avalanche_xtnded
Noname|Boom, Mon Aug 14 2006, 05:53PM
I can't wait for xtnded version

So when can we expect this to be done? A month? A week? etc.
Re:
slide_avalanche_xtnded
.4ngryToasters, Mon Aug 14 2006, 06:54PM
wrote ...
I can't wait for xtnded version So when can we expect this to be done? A month? A week? etc.
wrote ...
I accidently saved over the original slide_avalanche with a corrupt file. This bassically means I have to make it from scratch. If I hadn't screwed up like this, I probably could have had it done yesterday, but because of the setback, I think it may take me until next Monday or so.
wrote ...
You're not going to make a portal from bottom to top?
No. And I don't want to. Here are my reasons:
I feel the map is a lot better without the teleport because it keeps the each round short. If I had the teleport on the bottom, people would leave and go back to the top as soon as they arrived at the bottom, and it could take forever for the last two people to meet. Also you have to buy everything you need before you go down the slide. If you are ill prepared, you learn what will work better the next round. It also makes choosing the spoils from your dead enemies that much more essential.
I like the fact that as I head to the bottom, I am sure that everyone will be there, waiting to attack. It just makes it all the more strategic so you have to choose where you want to land/camp. I also think it's a bad idea to have a tele because people will just camp in front of it. If they get outmatched at any moment, they just run away into the tele, and delay their deaths that much longer. Without the tele, you get the sense of "this is my ground, and I have to defend it."
So what I'm saying is no, you won't find a teleport at the bottom of any slide maps I make.
Re: slide_avalanche_xtnded
Rusty, Mon Aug 14 2006, 07:53PM
The sound of this map gives rusty a chubby. Imagine what playing on the mapo will do to me
Re: slide_avalanche_xtnded
Noname|Boom, Mon Aug 14 2006, 08:49PM
Cool!
Re: slide_avalanche_xtnded
emerican, Mon Aug 14 2006, 09:51PM
i have always thought the 1st version was just a little plain. This 2nd version sounds great. cant wait!
Re:
slide_avalanche_xtnded
Angry Leprechau, Tue Aug 15 2006, 12:04AM
Can't wait toast

.
Re: slide_avalanche_xtnded
kd., Tue Aug 15 2006, 04:04AM
I see your point.
Re:
slide_avalanche_xtnded
.4ngryToasters, Sun Aug 20 2006, 01:41AM
Ok, I know your all anxious to see some in game screens of this map. Well I can't do that yet (main reason is I'm afraid that corrupt file will affect how the map compiles. So when I get the chance to fix that I will run the map no problem). So I did the next best thing. Here are some screens straight from Hammer editor.
What looks like a disgruntled maze for retarded children, is actually the new slide I am adding to the map.
Some other things I have finished at this point are:
The purple textures should look like wood now
The spawn has an anti afk system
Made the old slide more efficient (so it should run smoother and without lagg if there ever was any)


Re: slide_avalanche_xtnded
.4ngryToasters, Thu Aug 24 2006, 04:25AM
I'm not going to lie, I've been slacking big time on this map (mainly because I found a new zombie server), but I think it's time to get back to work again. My new ETA for this map is Wednesday of next week. If I am delayed any more than that, I will be moving back to my dorm soon, so that will be a huge setback.
So hopefully it will be done next Wednesday. If not then it's anybody's guess...
Re: slide_avalanche_xtnded
Rusty, Thu Aug 24 2006, 05:58AM
I will rape you with my chubby you gave me from the talk of this map if it is not ready by Wednesday because you told me it'd be done by last monday when we were surfing on thriller last week!
Re: slide_avalanche_xtnded
Kalibur, Thu Aug 24 2006, 06:56AM
is it hard to make maps? i want to learn
Re: slide_avalanche_xtnded
.4ngryToasters, Sat Aug 26 2006, 01:07AM
Actually got a lot done today. I fixed the corrupt file and ran the first compile (always one of the most stressfull stages of mapping) and to my dismay, there were bugs... lots of em. So I went back and fixed most of them and compiled again. And now I have the basic map up and running. From here on all I have to do is add some glass sections, some falling debris, do some detailing, and make the secret ramps I want to put in. At this point, I don't think adding the helicopter would be good because there is not enough room for it to fly around in, plus I want to refine the mechanics of it so it is easier to fly and can drop bombs on people. This would delay me in releasing the map.
Re: slide_avalanche_xtnded
.4ngryToasters, Sun Aug 27 2006, 05:48AM
Second compile. I tried to make the map more efficient by making the outer box surrounding the ramp smaller, but that backfired. Looks like I'm going to have to add fog to the map to prevent excessive lag (I really didn't want to do this). Also Vrad (visleafs) is giving me trouble so I will have to figure out what is stopping that from running properly before I can release this map.
Re: slide_avalanche_xtnded
drunkirishmafia, Sun Aug 27 2006, 09:28PM
i tried to get into map making.......yeah..good luck with that
Re: slide_avalanche_xtnded
.4ngryToasters, Wed Aug 30 2006, 02:32AM
Did a lot of bug fixes today. Things should be running smoothly from here on.
on a side note I started building a working crane for one of my upcoming maps. Nothing to do with this map at all, just thought I'd mention it.
Re: slide_avalanche_xtnded
emerican, Wed Aug 30 2006, 03:58PM
awesome. surf_build_awall sounds sweet. build a wall with the crane to stop surfers?
Cts have to build a wall before the Ts can surf by and get the guns to kill the cts. sounds fun, dont it?
Re: slide_avalanche_xtnded
kd., Thu Aug 31 2006, 12:00AM
Thats the most original idea ever, it sounds AWSOME.